Visualizzazione post con etichetta sea warlock. Mostra tutti i post
Visualizzazione post con etichetta sea warlock. Mostra tutti i post

domenica 19 aprile 2026

[Character] Seras Alkahest

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Full Name:
Seras Alkahest
Preferred Pronouns: She/her.
Occupation: CEO, witch.
S.O.: -
Nationality: French.
Weight: -
Length: 7,52 m
Physical Structure: - 
Smells of: -

Appears in: the first book in the Odyssey saga, and also of the eponymous comic.


Seras Alkahest is a female sea warlock and the president of Alkahest Labs.

Appearance

Seras has a humanoid torso, resembling that of a human woman (but without breasts, although her strong, partially membrane-covered chest resembles that of a woman in a long dress), with pale skin. She has a noble-looking face, with a thin nose and high cheekbones, and two eyes with iridescent irises, but generally lime green.

Beneath her torso, her body divides into eight long, thick arms (often also incorrectly called tentacles), ranging in color from pale pink to silver, but capable of creating patterns and blotches on her skin thanks to her large number of chromatophores.

She is seven meters and fifty-two centimeters (7.52 m) long, from the top of her head to the tips of her fully extended "tentacles," but thanks to the incredible flexibility of her lower body, she can contract to a length of just under three meters.

In her "human" form, which she achieves thanks to the specialized use of her metamorphic magic, Seras appears as a tall woman with long blonde hair that reaches her calves. She has bangs, which most often fall over her left eye, but which can also be styled in various ways. She has large eyes, with thicker eyelashes than those of her natural body.

Personality

Seras is an extremely intelligent person, and as such, her decisions and ideologies are sometimes difficult to understand for social creatures, especially humans. Her morals are very different from those of humans; often, her choices can be seen as cruel, others as senselessly and blatantly altruistic.

Seras grew up alone in the ocean, communicating and interacting only with species other than her own. She has never been influenced by a social structure, but her actions are driven by curiosity, the need to survive, and experimentation. Her vision of life is one in which her personal freedom is the most precious thing, and no one should have the slightest chance of harming her.

Due to her solitary childhood, as well as the power she has acquired through magic, Seras is completely unaccustomed to being told no, to the point that she doesn't consider rejection by others a viable option: those who oppose her are ignored, forced, or immediately "eliminated from the equation," one way or another.

Most of her time, Seras studies magic and technology, as is the nature of sea sorcerers. Thanks to the highly advanced artifacts she builds and her highly advanced spells, Seras can produce results that allow her to earn enormous amounts of money.

Relationships with Others

Seras cannot have children of her own due to a number of issues (such as the fact that other members of her species are extremely rare and tend to attack and kill each other), so she has created "children" for herself by cloning small humans who she claims resemble her, and combining them through a mix of high magic and science with various parts of marine animals, creating a sort of "artificial merfolk" and raising them in the water.

 

Gallery of images (Click to enlarge!)
 
With the Eel
With Sangreal, Seraphin and Serpent
With Sangreal
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Fanarts
By Selomon
by eeluminighty
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🌵🎨 All the drawings in this page (and probably in all the other pages, if not differently specified) were realized by our artists, Furiarossa e Mimma. You can see more of their works and support them on their Patreon page. Become patrons of the arts! 🌵🎨

venerdì 9 gennaio 2026

Sea Warlocks


Sea warlocks (Homoctopus veneficus) are a species of magical, sentient aquatic creatures found in temperate and cold-zone marine waters. They are immediately distinguishable from all other creatures by their humanoid torso, with two arms equipped with hands, contrasting with their lower body, which branches into eight "tentacles" (more properly they should be called arms, though devoid of a skeleton) that strongly resemble those of cephalopods.

Although there is no phylogenetic similarity and their physiology is very different, some tend to lump merfolk and sea sorcerers together; in reality, as mentioned, there is no relationship between the two species and it is impossible for them to hybridize.


This species in featured in:

 

Appearance and Physiology

Their upper body consists of a torso that, in appearance, closely resembles that of a human, with similar muscular development, covered with skin that is less loose than that of the tentacles, and two arms ending in prehensile hands, sometimes with a membrane that connects the fingers and aids swimming, sometimes without any connection.

The head also closely resembles that of a human, with two frontal eyes, a mouth, differentiated teeth, and a hair-covered upper skull.

All body hair on sea warlocks tends to be light in color, from sand to platinum, and even pure white in some rare specimens. Eye color is variable, and according to several observations, changes throughout the lifespan of the specimens; perhaps some chromatophores are also present in the irises of sea sorcerers, but no researcher has yet been able to study a complete Homoctopus head and establish this.

From the waist down, sea warlocks possess eight arms filled with suckers called colloquially "tentacles." They also have a funnel-shaped muscle formation, located ventrally and opening into the palpebral cavity, designed to allow the violent expulsion of water and "reactive" locomotion, which some researchers believe is achieved by modifying an ancestral foot.

Behavior

Highly intelligent, astute, and often mischievous, sea witches have a peculiar relationship with all other sentient marine creatures, offering them magical services and "wishes" in exchange for a seemingly symbolic payment, but one that always hides great dangers.

Reproduction

Normally, sea witches do not get along with each other and tend to kill each other; When this behavior ceases, and individuals begin to get along with each other, forming friendships or even feeling physical attraction, it means their optic glands have matured and become activated, initiating a process that will lead to reproduction and, ultimately, death.

For reproduction to be successful, all three sexes must be present: males, whose gametes must fertilize the eggs; females, who produce the eggs; and the candleholders, who do not produce any gametes but, through a bizarre evolutionary adaptation, manage, with their mere presence, to ensure optimal hormone levels in both males and females so that reproduction can occur.

After fertilization, the female will retain the eggs for 10-30 days inside her body, depositing them and later hanging them, like thick clusters, from the ceiling of her burrow. The eggs are contained in a white gelatinous substance and are guarded by the candleholder.

Unfortunately, once the optic glands are activated, the end of the sea witch is near, and both male and female will die, leaving the care of the young to the candleholder, which is a specimen without optic glands.

It is believed that the need for a candleholder is precisely this: nature ensures that someone will survive after the parents' necessary departure to care for the young.

The candleholder will obviously be fully invested in the obligation to care for the eggs first, oxygenating them and protecting them from any danger, and then the young, not only taking care of their physical needs but teaching them everything they need to survive in the ocean.

 

Gallery (Click to enlarge!)
 
 
With the "Eel"
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🌵🎨 All the drawings in this page (and probably in all the other pages, if not differently specified) were realized by our artists, Furiarossa e Mimma. You can see more of their works and support them on their Patreon page. Become patrons of the arts! 🌵🎨

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